Procedureville
Procedureville is a procedural city generator created in Unity 2019 and C#. It is capable of generating cities on a grid between 6x6 and 100x100. It's features are as follows:
- Road networks with run-time nav-mesh generation
- Street furniture (a selection of street benches, street lamps and park bins/trash cans)
- Day-night cycle
- Time specific lighting
- Cars
- Randomized buildings which depend on city-zone (inner city or outer city)
- Trees
Procedureville can be seeded with a value or generate a seed of it's own, with the grid/city size and the number of cars to generate being user-customizable.