JAMES EASTON

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JAMES EASTON

Procedureville
Unity
C#

Procedureville


Procedureville is a procedural city generator created in Unity 2019 and C#. It is capable of generating cities on a grid between 6x6 and 100x100. It's features are as follows:

  • Road networks with run-time nav-mesh generation
  • Street furniture (a selection of street benches, street lamps and park bins/trash cans)
  • Day-night cycle
  • Time specific lighting
  • Cars
  • Randomized buildings which depend on city-zone (inner city or outer city)
  • Trees

Procedureville can be seeded with a value or generate a seed of it's own, with the grid/city size and the number of cars to generate being user-customizable.



Download


Procedureville is available for Windows. Click the button below to download it: