JAMES EASTON







Copyright © James Easton 2021

JAMES EASTON








JAMES EASTON

Game Developer


S C R O L L


Hi there,


I'm James, an enthusiastic, dedicated and hardworking programmer who strives to write efficient, clean code. I'm always looking for new things to learn and to develop my current skills to become a better, more proficient programmer.


Skills

LANGUAGES ENGINES/FRAMEWORKS TOOLS PLATFORMS
C++ SFML Git (GitHub, GitLab, BitBucket) Windows
C# Unity Perforce Nintendo Switch
HTML5 Unreal Engine 4* Trello PlayStation 4
CSS Node.JS* Confluence PlayStation 5
JavaScript* React* Jira Xbox One (XDK)
Python* DirectX 10 & 11* Visual Studio (inc. VS Code) Xbox Series X|S (GDK)*

* Limited knowledge or experience


Here's some of my work...

Below is a collection of my most recent work at Huey Games along with some projects completed whilst studying at university.


KeyWe

KeyWe


KeyWe is a cute, co-operative postal puzzler starring two small kiwi birds working in a whimsical post office...

Learn more...
Little Nightmares II

Little Nightmares II


Bonus content for the deluxe edition of Little Nightmares II for PlayStation 4

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Switch 'N' Shoot

Switch 'n' Shoot


ONE BUTTON fires your weapon but switches your direction at the same time!

Learn more...
Procedureville

Procedureville


Procedureville is a procedural city generator created in Unity 2019 and C# for my University final year project.

Learn more...
Shape Sprint

Shape Sprint


Shape Sprint is a 2.5D auto-scrolling platform jumper created in the TL-Engine and C++ for a University group assignment.

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Curriculum Vitae


Huey Games

Programmer Sep. 2020 - Present

Experience in the porting of games between PC and consoles...

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The University of Central Lancashire

Computer Games Development BSc (Hons) Sep. 2017 - Jun. 2020
1st Class with Honours

Game Development in C++, C# and DirectX with associated theory...

Learn more...



Here's what I'm working on...


Project Frequency
Planning Stage

My first project is a team project currently in the planning stages. Working alongside some of my University peers, we aim to create a rhythm game - think Geometry Dash meets AudioSurf. Each level will be procedurally generated from an audio file. Players will be able to play against one another, completing levels generated from the same audio. Each player will have a different version of the same audio-generated level separated by frequency bands.

Learn more...
Discordle
Early Development

Discordle is a Wordle score tracker, also capable of tracking the scores of Wordle clones/forks.

Learn more...


Cecilia
Beta Release

Cecilia is a versatile music-bot solution for Discord servers. I am contributing to this project in various ways however, I am mainly responsible for the Windows compatibility of all features.

Learn more...


Let's talk...


I'd love to hear from you! Please use the contact form below. Alternatively, feel free to contact me via Twitter or LinkedIn.










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